![]() There were many exciting puzzles in this game that used the silly pushing mechanics or swinging mechanics or just straight up movement and weight experimentation. ![]() The puzzles in this game mostly revolve around you using objects/mechanics to your advantage and doing things like pushing a train to the side or finding something to put on a button to open a door. The levels overall were done well and had a unique contrast between them all, and there was a lot to go back to in most worlds, mostly just to re-experience their fun and ideas. ![]() Some of these worlds even have several pathways which you can explore which was a great inclusion that made replaying levels worthwhile, but this could also be overwhelming at times in the more expansive stages where you don’t exactly know which route to take. How these stages are typically structured is there will be multiple areas or rooms which you need to solve a puzzle to continue to a new one, which also grants you a checkpoint.Įventually, you’ll find an exit sign which brings you to the ending of a stage. These harder levels usually also have much broader themes like a castle and medieval village or a level filled with a vast sea of water and islands. The first levels are mostly tutorial levels and only have minor challenges and underlying themes to help you adjust to the game and learn it well, but the later levels are more challenging and rely on how good you’ve gotten at controlling Bob. The levels in this game range from incredibly straightforward and easy to long and complicated. Every puzzle solved is more satisfying just because you worked with it under the circumstances of these sometimes harsh physics. Once you begin to master Bob and his movement, you can relate to the game more instead of being frustrated by the hindrances, and also take in the beauty and genius of the level design and puzzles to get into the flow of taking on a world’s challenges. You may be turned off by them at first, but later on, you’ll realize the real fun of them. Usually, this sort of style can make or break a game, but I thought these physics were implemented just right and created a fascinating and fun experience that wasn’t too frustrating. As Human: Fall Flat is one of those wonky physics-based platformers, this will ultimately be the deciding factor on whether this game is for you or not, whether on the Switch or otherwise.
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